<!-- Tournament structure specification -->
<tourn_struct>

	<!-- Basic tournament details -->				
	<details name="Multi Table Tournament"
			 game_type="Texas Holdem"
			 betting="No Limit"
			 online="true"
			 initial_prize_pool="0"
			 start_chips="1000"
			 min_start_chips="600"
			 max_start_chips="5000"
			 max_rebuys_per_player="0"
			 min_players="10"
			 max_players="100"
			 max_players_per_table="10">

		<category name="No Limit">
			<category name="Multi Table">
			</category>
		</category>
			 
		<buy_ins>
			<buy_in toPrize="5" toHouse="0"/>
			<buy_in toPrize="10" toHouse="0"/>
			<buy_in toPrize="20" toHouse="0"/>
			<buy_in toPrize="30" toHouse="0"/>
			<buy_in toPrize="50" toHouse="0"/>
			<buy_in toPrize="100" toHouse="0"/>
			<buy_in toPrize="200" toHouse="0"/>
			<buy_in toPrize="300" toHouse="0"/>
		</buy_ins>
		
		Basic Multi Table Tournament. 
		
	</details>
	
	<!-- Tournament levels -->
	<levels>
		<!-- Level 1 -->
		<level ante="0" small_blind="10" big_blind="15">
			<play until="10" until_units="hand"/>
		</level>
		
		<!-- Level 2 -->		
		<level ante="0" small_blind="10" big_blind="20">
			<play until="20" until_units="hand"/>
		</level>

		<!-- Level 3 -->		
		<level ante="0" small_blind="15" big_blind="30">
			<play until="30" until_units="hand"/>
		</level>

		<!-- Level 4 -->		
		<level ante="0" small_blind="25" big_blind="50">
			<play until="40" until_units="hand"/>
		</level>

		<!-- Level 5 -->		
		<level ante="0" small_blind="50" big_blind="100">
			<play until="50" until_units="hand"/>
		</level>
		
		<!-- Level 6 -->		
		<level ante="0" small_blind="75" big_blind="150">
			<play until="60" until_units="hand"/>
		</level>
		
		<!-- Level 7 -->		
		<level ante="0" small_blind="100" big_blind="200">
			<play until="70" until_units="hand"/>
		</level>
		
		<!-- Level 8 -->		
		<level ante="0" small_blind="150" big_blind="300">
			<play until="80" until_units="hand"/>
		</level>
		
		<!-- Level 9 -->		
		<level ante="0" small_blind="200" big_blind="400">
			<play until="90" until_units="hand"/>
		</level>
		
		<!-- Level 10 -->		
		<level ante="0" small_blind="300" big_blind="600">
			<play until="100" until_units="hand"/>
		</level>
		
		<!-- Level 11 -->		
		<level ante="0" small_blind="400" big_blind="800">
			<play until="110" until_units="hand"/>
		</level>
		
		<!-- Level 12 -->		
		<level ante="0" small_blind="500" big_blind="1000">
			<play until="120" until_units="hand"/>
		</level>
		
		<!-- Level 13 -->		
		<level ante="0" small_blind="750" big_blind="1500">
			<play until="130" until_units="hand"/>
		</level>
		
		<!-- Level 14 -->		
		<level ante="0" small_blind="1000" big_blind="2000">
			<play until="140" until_units="hand"/>
		</level>
		
		<!-- Level 15 -->		
		<level ante="0" small_blind="1500" big_blind="3000">
			<play until="150" until_units="hand"/>
		</level>
		
		<!-- Level 16 -->		
		<level ante="0" small_blind="2000" big_blind="4000">
			<play until="160" until_units="hand"/>
		</level>
		
		<!-- Level 17 -->		
		<level ante="0" small_blind="3000" big_blind="6000">
			<play until="170" until_units="hand"/>
		</level>
		
		<!-- Level 18 -->		
		<level ante="0" small_blind="4000" big_blind="8000">
			<play until="180" until_units="hand"/>
		</level>
		
		<!-- Level 19 -->		
		<level ante="0" small_blind="5000" big_blind="10000">
		</level>
		
		<!-- Level 20 -->		
		<level ante="0" small_blind="7500" big_blind="15000">
		</level>
		
		<!-- Level 21 -->		
		<level ante="0" small_blind="10000" big_blind="20000">
		</level>
		
		<!-- Level 22 -->		
		<level ante="0" small_blind="15000" big_blind="30000">
		</level>
		
		<!-- Level 23 -->		
		<level ante="0" small_blind="20000" big_blind="40000">
		</level>
		
		<!-- Level 24 -->		
		<level ante="0" small_blind="30000" big_blind="60000">
		</level>
		
		<!-- Level 25 -->		
		<level ante="0" small_blind="40000" big_blind="80000">
		</level>
		
		<!-- Level 26 -->		
		<level ante="0" small_blind="50000" big_blind="100000">
		</level>

		<!-- Level 27 -->		
		<level ante="0" small_blind="75000" big_blind="150000">
		</level>

		<!-- Level 28 -->		
		<level ante="0" small_blind="100000" big_blind="200000">
		</level>

		<!-- Level 29 -->		
		<level ante="0" small_blind="150000" big_blind="300000">
		</level>

		<!-- Level 30 -->		
		<level ante="0" small_blind="200000" big_blind="400000">
		</level>

				
	</levels>
	
	<!-- Global Breaks -->	
	<breaks>
		<break length="5" after="60" after_units="hand" interrupt_level="true"/>
		<break length="5" after="120" after_units="hand" interrupt_level="true"/>
		<break length="5" after="180" after_units="hand" interrupt_level="true"/>
	</breaks>
	
	<!-- Specify prize payouts -->
	<tourn_payouts>
		<!-- Specify prize payouts based on the number of entrants -->
		<!-- Given number of entrants, specify payouts based on final finish placing -->
		
		<!-- 3 to 14 Entries.  ONE TABLE SIT N GO -->	
		<payouts_by_num_entrants min_entrants="3" max_entrants="14">
	       	<payout_by_finish min_finish="1" max_finish="1" payout_value="50" payout_units="%"/>
	       	<payout_by_finish min_finish="2" max_finish="2" payout_value="30" payout_units="%"/>    
	       	<payout_by_finish min_finish="3" max_finish="3" payout_value="20" payout_units="%"/>
        </payouts_by_num_entrants>
        
        <!-- 15 to 24 Entries.  TWO TABLE SIT N GO -->	
		<payouts_by_num_entrants min_entrants="15" max_entrants="24">
	       	<payout_by_finish min_finish="1" max_finish="1" payout_value="40" payout_units="%"/>
	       	<payout_by_finish min_finish="2" max_finish="2" payout_value="30" payout_units="%"/>    
	       	<payout_by_finish min_finish="3" max_finish="3" payout_value="20" payout_units="%"/>
	       	<payout_by_finish min_finish="4" max_finish="4" payout_value="10" payout_units="%"/>
        </payouts_by_num_entrants>
        
        <!-- 25 to 30 Entries.  THREE TABLE SIT N GO -->	
		<payouts_by_num_entrants min_entrants="25" max_entrants="30">
	       	<payout_by_finish min_finish="1" max_finish="1" payout_value="30" payout_units="%"/>
	       	<payout_by_finish min_finish="2" max_finish="2" payout_value="25" payout_units="%"/>    
	       	<payout_by_finish min_finish="3" max_finish="3" payout_value="20" payout_units="%"/>
	       	<payout_by_finish min_finish="4" max_finish="4" payout_value="15" payout_units="%"/>
	       	<payout_by_finish min_finish="5" max_finish="5" payout_value="10" payout_units="%"/>	       	
        </payouts_by_num_entrants>
        
        <!-- 30 to 49 Entries -->	
		<payouts_by_num_entrants min_entrants="30" max_entrants="49">
		   	<payout_by_finish min_finish="1" max_finish="1" payout_value="40" payout_units="%"/>
	       	<payout_by_finish min_finish="2" max_finish="2" payout_value="25" payout_units="%"/>    
	       	<payout_by_finish min_finish="3" max_finish="3" payout_value="15" payout_units="%"/>
	       	<payout_by_finish min_finish="4" max_finish="4" payout_value="11" payout_units="%"/>
	       	<payout_by_finish min_finish="5" max_finish="5" payout_value="9" payout_units="%"/>	       		       	
        </payouts_by_num_entrants>
        
        <!-- 50 to 69 Entries -->	
		<payouts_by_num_entrants min_entrants="50" max_entrants="69">
		   	<payout_by_finish min_finish="1" max_finish="1" payout_value="30" payout_units="%"/>
	       	<payout_by_finish min_finish="2" max_finish="2" payout_value="20" payout_units="%"/>
	       	<payout_by_finish min_finish="3" max_finish="3" payout_value="14" payout_units="%"/>
	       	<payout_by_finish min_finish="4" max_finish="4" payout_value="10" payout_units="%"/>
	       	<payout_by_finish min_finish="5" max_finish="5" payout_value="8" payout_units="%"/>
			<payout_by_finish min_finish="6" max_finish="6" payout_value="7" payout_units="%"/>
			<payout_by_finish min_finish="7" max_finish="7" payout_value="6" payout_units="%"/>
			<payout_by_finish min_finish="8" max_finish="8" payout_value="5" payout_units="%"/>
        </payouts_by_num_entrants>
        
        <!-- 70 to 99 Entries -->	
		<payouts_by_num_entrants min_entrants="70" max_entrants="99">
		   	<payout_by_finish min_finish="1" max_finish="1" payout_value="28" payout_units="%"/>
	       	<payout_by_finish min_finish="2" max_finish="2" payout_value="17" payout_units="%"/>
	       	<payout_by_finish min_finish="3" max_finish="3" payout_value="12" payout_units="%"/>
	       	<payout_by_finish min_finish="4" max_finish="4" payout_value="10" payout_units="%"/>
	       	<payout_by_finish min_finish="5" max_finish="5" payout_value="8" payout_units="%"/>
			<payout_by_finish min_finish="6" max_finish="6" payout_value="7" payout_units="%"/>
			<payout_by_finish min_finish="7" max_finish="7" payout_value="6" payout_units="%"/>
			<payout_by_finish min_finish="8" max_finish="8" payout_value="5" payout_units="%"/>
			<payout_by_finish min_finish="9" max_finish="9" payout_value="4" payout_units="%"/>
			<payout_by_finish min_finish="10" max_finish="10" payout_value="3" payout_units="%"/>
        </payouts_by_num_entrants>
                
        <!-- 100 to 199 Entries -->	
		<payouts_by_num_entrants min_entrants="100" max_entrants="199">
		   	<payout_by_finish min_finish="1" max_finish="1" payout_value="27" payout_units="%"/>
	       	<payout_by_finish min_finish="2" max_finish="2" payout_value="15.7" payout_units="%"/>
	       	<payout_by_finish min_finish="3" max_finish="3" payout_value="11" payout_units="%"/>
	       	<payout_by_finish min_finish="4" max_finish="4" payout_value="9" payout_units="%"/>
	       	<payout_by_finish min_finish="5" max_finish="5" payout_value="7.3" payout_units="%"/>
			<payout_by_finish min_finish="6" max_finish="6" payout_value="6" payout_units="%"/>
			<payout_by_finish min_finish="7" max_finish="7" payout_value="5" payout_units="%"/>
			<payout_by_finish min_finish="8" max_finish="8" payout_value="4" payout_units="%"/>
			<payout_by_finish min_finish="9" max_finish="9" payout_value="3" payout_units="%"/>
			<payout_by_finish min_finish="10" max_finish="10" payout_value="2" payout_units="%"/>
			<payout_by_finish min_finish="11" max_finish="20" payout_value="1" payout_units="%"/>
        </payouts_by_num_entrants>
        

    </tourn_payouts>
		
</tourn_struct>